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Entries in adobe (4)

Thursday
Apr152010

iPhone OS 4.0 SDK Bans Cross-Compiled Apps

Apple's new trend of crazy restrictions continue.  With the announcement of iPhone OS 4.0 came new information about the SDK.  Apple is banning all cross-compiled apps like the ones made by Adobe's Flash-to-iPhone compiler.  You see, Adobe thought they'd found a loophole in the whole "no flash on the iPhone" thing with ActionScript 3.

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Wednesday
Apr142010

Adobe CS5 Announced

Adobe's Creative Suite contains some of the most powerful software on the planet, and it just got better. All the adobe products have been upgraded and some of the features are blow-you-out-of-the-water-amazing. They hosted a gorgeous live streamed announcement event which I watched a part of, but I encourage you to check it out and watch through it.

One of the most amazing features, content-aware fill from Photoshop is embedded after the break in a demo. I swear, it runs on magic.

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Wednesday
Mar312010

Adobe Flash Now Officially Bundled With Google Chrome

Google and Apple are just not getting along lately. In a move that seems to be made just to spite apple, Google has partnered with Adobe to start bundling Adobe Flash with their increasingly popular Chrome browser. This means Adobe and Google will be working much more closely on the stability of Flash running in Chrome. Plus Chrome will be able to take advantage of key Chrome features such as Sandbox, so that if Flash crashes in one tab, none of the others are affected, and continue to run smoothly.

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Monday
Feb152010

Adobe Rolling Out Cross-Platform AIR For Mobile

Adobe, creators of the (for better or worse) ubiquitous Flash platform, are gearing up to deliver Adobe AIR to mobile devices, regardless of the OS. The reasoning behind this is the same proposed reasoning behind Apple not wanting Flash anywhere near its devices. Building a platform such as AIR or Flash out to run on mobile devices means that developers will no longer have to worry about developing a separate version for each and every platform. Meaning, developers can develop one version, and have it immediately available on all platforms, including the iPhone. In other words, it circumvents the app store.

The very same reason it will most likely never touch the iPhone platform is the very same reason it is so exciting for mobile developers. The only possible caveat here is stability, but from the videos Adobe has posted, it seems to be running just fine so far. Head over to Adobe's site to take a look-see at the live demos they've got.